Top Quotes from Jenova Chen

By | June 2, 2017

We are all born alone and die alone. The loneliness is definitely part of the journey of life.

Jenova Chen

The focus of ‘Flower’ is emotion and to make you feel peaceful.

Jenova Chen

I would say ‘Flower’ had a story. It is told through the environment.

Jenova Chen

‘Flower’ is about the sublime.

Jenova Chen

Our vision is for games to offer a wide variety of different experiences and attract all kinds of gamers and nongamers.

Jenova Chen

I think that our language, culture, age, fortune, property, and our fame is all a facade. In the end, we’re all the same.

Jenova Chen

Journey’ is a way for us to explore the crossing, the intersection of our lives between each other.

Jenova Chen

If you can imagine the delight of visiting a theme park where lasting memories are made, we envision ‘Sky’ will sometimes feel like that.

Jenova Chen

Each game we make, we like to introduce an emotion that is rarely experienced by gamers in the console game industry.

Jenova Chen

Nothing truly bad happens. There’s always good and bad in any changes.

Jenova Chen

I feel like that nature has this great power.

Jenova Chen

For adults to enjoy something, they need to have intellectual stimulation, something that’s related to real life.

Jenova Chen

When I designed ‘Flower’ I was thinking about making it a positive, almost like a self-healing experience. It’s like therapy.

Jenova Chen

When I read a good story, I often start thinking, ‘Should I live my life according to what this character chooses and values?’ It makes me think. I feel like I grew up to be a more mature person while thinking about character development in these fictional situations.

Jenova Chen

Cloud’ and ‘Flower’ are very much egocentric about my own expression. ‘Flow’ is more utilitarian, and ‘Journey’ is more about collaboration between various creative voices in the team.

Jenova Chen

I always thought if I was born 2000 years earlier, I would be a monk, probably carving a monastery or some giant pantheon buildings.

Jenova Chen

I always have a problem playing text-heavy games. I’m a slow reader. I don’t speak English well. As a kid in China, trying to play these games, I just wanted the text to go away.

Jenova Chen

I studied Computer Science when I was in my undergrad and minored in Digital Art & Design.

Jenova Chen

Video games have always been a part of my life.

Jenova Chen

We try really hard to avoid those conventional experiences, these adrenaline rush, anger, competition, violence. We intentionally avoid that. We try to create a game that’s serene and tranquil and filled with love.

Jenova Chen

The struggle we went through in the last year of ‘Journey’ was pretty insane, and I think that is also why, when I was working on the struggle level, I was able to channel my own struggle into the game.

Jenova Chen

I just feel like I’m on a quest to fail if I try to even compete with myself.

Jenova Chen

Designing a game can be like a Japanese garden. It’s not what you put in but how much you take away.

Jenova Chen

Journey’ was very much inspired by Joseph Campbell’s work for ‘The Hero’s Journey,’ but, from among his works, I like ‘The Power of Myth’ best.

Jenova Chen

I was very impressed with the scope and scale and impact that came from originally one person making ‘Minecraft.’ It’s inspiring for me to think how our team can do more with less.

Jenova Chen

A strong story can move me to tears, and it doesn’t matter whether it’s a science-fiction or fantasy world. It’s about what happens to a person, the choices they make. That’s what’s interesting.

Jenova Chen

When humans are hungry, they look for food. But they are also hungry for certain feelings. They go out to look for entertainment – from music to movies to novels to games – to satisfy their emotions.

Jenova Chen

Thatgamecompany was founded with the philosophy that games are a form of entertainment, and entertainment is the food for emotion.

Jenova Chen

For ‘Journey’ to create a sense of smallness and a sense of awe will encourage the players to be together and exchange emotions. When you put the two players together online and put them in a difficult environment, they will create a bond.

Jenova Chen

If our games can help people, that’s the best reward we can get.

Jenova Chen

It’s stressful when you run a company.

Jenova Chen

I’m a perfectionist.

Jenova Chen

If a game is meant to be played by everybody, it deserves to be on multiple platforms so everybody can play it.

Jenova Chen

If we can make great games for PS3 players… how many PS3 players are out there? If we can make great games for everybody, that’s a much bigger service. There’s no reason I shouldn’t do that.

Jenova Chen

In the free-to-play industry, the most money-making games are often coming from making people fighting against each other and really hating each other and wanting to revenge, so they spend more money to dominate.

Jenova Chen

I would rather see a game where you play to feel happier and to make other people like you and to make the people you care about happy.

Jenova Chen

When we approach games, we’re always emotional-focused, so if a free-to-play business model works against the emotion, we won’t use it. If it actually works well with the emotion, or if we can come up with a new way to do monetization that’s different and that’s unique for the game, I would go for that.

Jenova Chen

With ‘Journey,’ we created an emotional arc for two different scenarios. So, if you play alone, it’s a good game. You have what we think is a complete emotional arc. You will feel, I guess, a sense of transformation in the single-player. Because it’s a hero’s journey.

Jenova Chen

Humans are lazy but not stupid.

Jenova Chen

I really like ‘ICO’ and ‘Shadow of the Colossus.’

Jenova Chen

I don’t believe in a particular god, but I believe in the unknown. I believe that there’s something bigger than us.

Jenova Chen

When I was a teenager, I felt my life was constrained by rules, school, my parents. I wanted to feel like I was empowered and different; that’s why superheroes, comics, manga, and video games filled my needs. When I got older, I realized power is not free; it comes with responsibility.

Jenova Chen

A lot of the greatest artists, their work is always about life and the world. I think there needs to be that for video games.

Jenova Chen

Even in film, books, and music, there’s always action – there’s always rock and roll. Young people appreciate that kind of experience.

Jenova Chen

Any established media, such as literature, music, or film, offers a wide variety of experiences touching emotions from the very primal to the deeply complex. No matter who the audience are or what kind of mood they are in, there will always be something right for them. Video games, as a fast-growing new medium, is on its way to catching up.

Jenova Chen

I was not grown up in the U.S., nor in Japan. In order to create a video game that people around the globe can enjoy and relate to, I can’t draw things deeply rooted in the local culture that I’m not familiar with. That’s why we are not doing games about football or samurai.

Jenova Chen

There are many sides of the urban life that I dislike, but there are many sides I am deeply in love with and attached to.

Jenova Chen

I’m a game designer, so I care about the whole experience.

Jenova Chen

Our goal is always to make games that can move people, that are designed for everybody so the whole family should be able to play it together, and that bring people together and really move them in a way.

Jenova Chen

A lot of people asked us why ‘Journey’ didn’t let them play with friends or family, and obviously we had a reason – because that would have defeated the purpose of the game. But for a game to be truly be accessible to both children and adults and to men and women, it has to allow people to play with the ones they love.

Jenova Chen

Every artist wants his or her work to connect with someone. I think that’s why people make art.

Jenova Chen

Games have to be relevant intellectually.

Jenova Chen

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